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Deus Spes Nostra: Lady Sin - Work In Progress Set 1
· By Ben Douglas
Sculpting a character with no hard surface elements like weapons, or functional parts like belts, pouches and other holsters is so much easier and quicker. Here's to fleshy tentacle women from from Hell for making this month's sculpt easier on me. The base will likely be the most complex for this one, especially when it comes to the joint diorama base. Not so much in terms of difficulty of sculpting, but sculpting it so I can cut it into parts with as few joins as possible. Lady Sin will be available to Chosen and above RC Cultists on December 1st...
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Deus Spes Nostra: Sister Mary - Work In Progress Set 1
· By Ben Douglas
Making extremely rapid progress on this month's model thanks to it being mostly cloth. Sister Mary will be part one of a two part diorama much like The Anointing with Keena and Ronelle. I have a lot of accessories to do with this one and more than a couple of weapons to add, as well as different holster rigs and a Bible holster, so that should be fun.
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Eris, The Dune Hunter - Work In Progress Set 2
· By Ben Douglas
I don't know what it is about this month, but everything has been taking longer than I like. Well, I DO know why. It's mostly down to the amount of hard surface work and the sheer scale of the model. I have to work on things in separate files to prevent autosaving from taking 5 minutes a piece and destroying my flow. So far, Eris, her railgun and the mechanical hand are complete. That just leaves the mechanical worm and the base to finish. Normally I'd like to be done with the model by now and getting the cuts and...
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Eris, The Dune Hunter - Work In Progress Set 1
· By Ben Douglas
Just got done with the large chunk of hard surface modelling for next month's model. Got the giant mechanical hand finished, just need to weather it and give it some damage. Also got the rifle finished, which will need some wear and tear as well. Now I have these pieces finished I can properly pose Eris and get going on her.Then I'll need to do the giant mechanical worm. In theory the worm should be a case of making just one section and setting up an array along a curve and a central trunk to keep it all together, and...